Training Reasoning Models in Simulation to Natively Use Real Robots

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Jiaming Tang*1,5†, Zhuoyang Zhang*1, Junxian Guo*1‡, Fangzhou Zhao2,5, Yilong Zhao2, Zekai Li3, Xingyang Li1, Yuyang Zhao4, Song Bian4, Zhijian Liu3,5, Song Han1,41MIT 2UC Berkeley 3UCSD 4NVIDIA 5Inco AI*Equal contribution†Part of this work was done during an internship at Inco AI‡Part of this work was done during an internship at NVIDIA

PaperCodeModel weightsWeights

TL;DR

We trained an open 27B reasoning model to use real robots through reinforcement learning entirely in simulation, without demonstrations. The base model can barely use a robot; after training, it succeeds most of the time, both on simulation benchmarks and on a real robot, without sacrificing its general reasoning, coding and vision capabilities.

The model uses a robot the way a computer-use agent uses a computer: it observes the environment, reasons with a chain of thought, and outputs the arm’s next move, without needing a harness. Our training, Robot-Use RL, applies reinforcement learning to robot tasks in simulation, similar to how frontier models learned computer use. We find that what it learns in simulation carries over to a new robot, to the real world, and to instructions it has never seen.

On LIBERO, Robot-Use RL takes it from 1.6% to 74.4%, close to GPT-6 Astra and GPT-6.1 Sol at max effort. It also follows language instructions it was never trained on: in familiar scenes with a new task, it succeeds 57.4% of the time, and π0.5 only 0.75%. Trained only in simulation, it succeeds in 60% of our trials on a real dual-arm robot without any harness, up from 0% before training. And it keeps its general capabilities: across nine reasoning, coding and vision benchmarks, it shows no measurable loss.

We believe that Robot-Use RL in simulation is a simple recipe for real-world robot-use agents, with a lot of room to grow, and that with reasoning, these agents can generalize far beyond the tasks they were trained on. We hope these results can motivate the community to further explore Robot-Use RL as part of foundation model post-training. We release the model, the code and the full training infrastructure.

All results without a harness

1How it works

Our model uses a robot the way a computer-use agent uses a computer.

Computer‑use agentfor comparison

A screenshot

“The Save button is at the top right.”

Reasoning, in text

click(812, 431)

A click or a keystroke

Moves the cursor and clicks

Robot-use agent

Three camera views and the arm’s state

“The gripper is right above the eraser. Lower it until the fingers are on either side.”

A chain of thought

{"left_arm": {
   "x": 0.0, "y": 1.0,
   "z": -17.4, "roll": 0.0,
   "pitch": 0.0, "yaw": 0.0},
 …}

The end-effector’s next pose, without harness or skills

Inverse kinematics turns the pose into joint angles; the arm’s controller moves there

Contextthe episode, round by round

Figure 1. The last three rounds of a robot-use agent picking up an eraser, with a computer-use agent above for comparison. In each round, the robot-use agent observes the camera views and the arm’s state, reasons in a chain of thought and writes the end-effector’s next pose; inverse kinematics and the arm’s controller then move the arm, and the round is added to the context for the next one.

A computer-use agent[1, 2] looks at a screenshot, reasons about what to do, and writes a click as text, which the operating system then carries out. Our model does the same with a robot[3], without needing a harness. In each round, it observes the camera frames and the arm’s state, reasons in a chain of thought, and writes the end-effector’s next pose as text. Inverse kinematics turns that pose into joint angles, and the arm’s controller moves the arm there (Figure 1).

Nothing else sits in between: there are no perception tools, grasp or motion planners[4], or skill library[5, 6], so the model itself has to find the objects in the camera frames, work out how to reach and manipulate them, and notice when a move has not gone as planned. Earlier rounds stay in its context, so it remembers what it has seen and done and can build each move on the ones before it. It learns all of this from task success alone, with reinforcement learning on robot tasks in simulation, which we call Robot-Use RL.

2Robot-Use Reinforcement Learning

Learning only from whether each task succeeds, our model goes from 1.6% to 74.4% on LIBERO[7], close to GPT-6 Astra[8] and GPT-6.1 Sol[9] at max effort.

RL makes progress even from a near-zero start. On Goal, Spatial and Object, our base model, Qwen3.8-27B[10], succeeds in only about 2% of rollouts, so almost every rollout ends with no reward; even so, the training success rate on these three suites rises to about 70% within 148 steps. We leave LIBERO-Long out at this stage, both because the base model almost never succeeds on it, which would give RL almost no signal, and because holding it out gives us a clean test of transfer.

The skills learned on these three suites also transfer strongly to tasks the model has never trained on. At step 148, before any training on LIBERO-Long, the model already solves 39.0% of it, up from 0.4% for the base model, and its success rate on LIBERO as a whole is 64.0%; we return to this transfer in section 4. Training on all four suites from step 149 then raises the success rate to 69.5% at step 184 and 74.4% at step 225 (Figure 2), each about 5 points above the last.

Evaluation

Ours vs. frontier VLMs

LIBERO success rate (%)

Our base model, zero-shotFrontier VLMOurs: our base model + RL
1.6
48.1
49.3
74.4
76.2
80.6
Qwen3.8our base
Solmedium
Astramedium
Oursxhigh
Solmax
Astramax
Qwen3.8 our base1.6Sol medium48.1Astra medium49.3Ours xhigh74.4Sol max76.2Astra max80.60255075100

Training

Training curve

Success rate of training rollouts

Per stepSmoothedLIBERO evaluation, 2,000 episodes
0%25%50%75%100%0255075100125150175200225LIBERO-Goal + Spatial + Object+ LIBERO-Long64.0%69.5%74.4%RL step0%25%50%75%100%050100150200LIBERO-Goal + Spatial + Object+ LIBERO-Long64.0%69.5%74.4%RL step
Figure 2. Left: LIBERO success rate. Frontier VLMs and our model on LIBERO’s 2,000 evaluation episodes; effort is each model’s own setting for how long it reasons, and ours is at xhigh, the effort it is trained at. Every VLM runs in the same loop, without a harness. Right: success rate of training rollouts per RL step; LIBERO-Long is added at step 149. Diamonds: the same run evaluated on LIBERO’s 2,000 episodes; hover for values.

These results show that a base model with a very low initial success rate can still be trained to a high success rate with RL alone, from 1.6% to 74.4% in this case. The capability it acquires is also general rather than specific to LIBERO’s training tasks: in the following sections, we show that it stays robust when LIBERO’s scenes and tasks are perturbed and follows instructions it was never trained on (section 3), and that it transfers to a new benchmark, a new robot and the real world (section 4).

3Robustness and instruction following

Trained only on LIBERO, our model generalizes beyond its training tasks: it stays robust when they are perturbed, and it follows instructions it has never seen.

3.1Robustness on LIBERO-Plus and LIBERO-Pro

π0.5[11] beats our model on LIBERO, where it is supervised fine-tuned on demonstrations of every task, but collapses when a task’s goal or object layout changes. Both policies are trained only on LIBERO. We then test them on LIBERO-Plus[12] and LIBERO-Pro[13], which perturb LIBERO’s tasks in ways neither policy has seen. LIBERO-Plus mainly perturbs the observation, such as the camera, the lighting, the background and sensor noise, and the two policies lose a similar amount on it: 11.2 points for π0.5 and 12.2 for our model. LIBERO-Pro also changes the goals and the object layouts. Our model again loses about 12 points there, but π0.5 loses 43.6, so its 22.5-point lead on LIBERO turns into an 8.8-point deficit (Figure 3).

New conditions

Ours vs. π0.5

LIBEROtrained onLIBERO-Plusmostly observation changesLIBERO-Pronew goals and layouts+22.5+8.896.974.485.7−11.262.2−12.253.3−43.662.1−12.3Oursπ0.5LIBEROtrained onLIBERO-PlusobservationLIBERO-Progoals, layouts+22.596.974.485.7−11.262.2−12.253.3−43.662.1−12.3+8.8Oursπ0.5
Figure 3. Success rate (%) on LIBERO and two perturbed versions of it, both policies trained on LIBERO. Each point gives the success rate and the drop from LIBERO; the brackets give the leading policy’s margin. LIBERO-Plus by perturbation dimension is in Figure A3, and LIBERO-Pro by perturbation type in Table A3.

3.2New instructions and new layouts

Our model’s lead on LIBERO-Pro comes from the perturbations that change what the robot has to do. The task perturbation keeps a training scene and its initial state but gives an instruction for a different task. π0.5 falls from 96.9% on LIBERO to 0.75%, a drop of 96.2 points, while our model falls from 74.4% to 57.4%, a drop of 17.0 (Figure 4). π0.5 tends to carry out the task it was trained on in that scene, while our model does what the new instruction asks. The position perturbation tests the same ability from the other side: it keeps the instruction but swaps the objects’ positions, so following the instruction now takes a different motion. π0.5 drops 76.1 points, to 20.8%, and our model 16.9, to 57.5%.

LIBERO

As trained

“put the bowl on the plate”bowlplatestoveπ0.5Ours050100π0.596.9Ours74.4

LIBERO-Pro

New task

“put the bowl on the stove”new instructionbowlplatestoveπ0.5Ours050100π0.50.75−96.2Ours57.4−17.0

LIBERO-Pro

New layout

“put the bowl on the plate”same instructionbowlstoveplateswappedπ0.5Ours050100π0.520.8−76.1Ours57.5−16.9
Figure 4. Success rate (%) on LIBERO and under two of LIBERO-Pro’s perturbations of its tasks, both policies trained on LIBERO (2,000 episodes each). For clarity, the scenes show an example rather than a real task from LIBERO-Pro, which perturbs its tasks in the same two ways. Each arrow shows where a policy tends to take the bowl. The semantic and object perturbations are in Table A3.

π0.5 still leads on the other two perturbations, which reword the instruction or restyle the objects but leave the original task in place (Table A3). So π0.5 holds up when the motion it was shown is still correct and fails when the motion has to change, whereas our model loses between 1 and 17 points on each perturbation but keeps following the instruction. We read this as the difference between imitating demonstrations and reasoning about the task: our model keeps the base model’s ability to read an instruction and a scene, and RL teaches it to act on what it reads.

4Transfer to a new benchmark, a new robot and the real world

Trained only in simulation, our model succeeds zero-shot on new tasks and on a new robot in a new simulator, and in 60% of our trials on a real robot in the real world, where the base model never succeeds.

New tasks

LIBERO-Long

Same simulator, Franka arm

BaseZero-shot

0.4

RL on LIBERO-Goal, Spatial, ObjectNever trained on LIBERO-Long

39.0

New robot, new env, new benchmark

RoboDojo general_pickup

Another simulator, dual-arm ARX

BaseZero-shot

10.7

RL on LIBERO onlyNever trained on RoboDojo or the ARX

39.9

New robot, sim to real

Real world

Real robot, dual-arm YAM

BaseZero-shot

0.0

RL on LIBERO and RoboDojoIn simulation only, never on a real robot

60.0

4.1Zero-shot transfer to new tasks, robots and benchmarks

Without training on LIBERO-Long episodes, our model reaches 39.0% on LIBERO-Long, where the base model succeeds in 0.4% of episodes (Figure 5). With so few successes, training on LIBERO-Long from the start would have given RL almost no reward to learn from. Transfer from the other three suites changes this: when LIBERO-Long joins training at step 149, the model’s successes on it give RL a signal to train on.

The skills also carry over when both the simulator and the robot change. RoboDojo[14] is a different environment, and its tasks use a dual-arm ARX instead of LIBERO’s single-arm Franka. Trained only on LIBERO, our model succeeds in 39.9% of RoboDojo’s general_pickup episodes, nearly four times the base model’s 10.7%; on align_blocks it reaches 17.0%, against 13.0% (Figure 5). What the model learns on LIBERO is therefore not tied to LIBERO’s simulator or to its arm.

New tasks

Zero-shot transfer to LIBERO-Long

0255075100BaseRL withoutLIBERO-LongRL withLIBERO-Long0.439.053.2

New robot

Zero-shot transfer to RoboDojo

0255075100general_pickupalign_blocks10.739.913.017.0
Figure 5. Transfer, success rate (%). Left: RL without LIBERO-Long is trained on LIBERO-Goal, Spatial and Object; RL with LIBERO-Long is the same run once LIBERO-Long joins its training, and is RL on LIBERO only on the right. Right: RoboDojo with the dual-arm ARX; error bars are 95% Wilson intervals.

We also evaluate our model zero-shot on RoboLab-120[15], a third simulation benchmark, in which a Franka arm with a Robotiq gripper performs 120 tabletop tasks at three levels of difficulty, with ten episodes per task. Our model has trained with RL only on LIBERO and RoboDojo (section 4.2), and RoboLab’s tasks and scenes are new to it. It succeeds in 37.3% of RoboLab-120’s 1,200 episodes, while the base model succeeds in 5.4% (Figure 6). This is on par with Cosmos3-Nano-Policy[16] at 36.8% and above π0.5[11] at 28.0%, DreamZero[17] at 25.7% and GR00T N1.6[18] at 7.2%, four generalist robot policies on the RoboLab leaderboard[19].

New benchmark

Zero-shot transfer to RoboLab-120

Success rate (%)

Our base modelOurs: RL on LIBERO onlyOurs: RL on LIBERO and RoboDojoGeneralist robot policy
5.4
22.1
37.3
36.8
28.0
25.7
7.2
Qwen3.8-27Bour base
OursLIBERO only
OursLIBERO + RoboDojo
Cosmos3-Nano-PolicyWAM
π0.5VLA
DreamZeroWAM
GR00T N1.6VLA
Qwen3.8-27B our base5.4Ours LIBERO only22.1 +16.7Ours LIBERO + RoboDojo37.3 +31.9Cosmos3-Nano-Policy36.8π0.528.0DreamZero25.7GR00T N1.67.20204060
Figure 6. Success rate on RoboLab-120, ten episodes per task. LIBERO only is the final LIBERO checkpoint; LIBERO + RoboDojo: the mean of two evaluation runs; the other four policies: the RoboLab leaderboard[19]. Results by task difficulty are in Table A4.

4.2Sim to real

Starting from the final LIBERO checkpoint, we then continue training with RL in RoboDojo, still entirely in simulation. On most RoboDojo tasks the base model almost never succeeds, which leaves RL little to learn from. After training on LIBERO, the model improves across RoboDojo, and on general_pickup and align_blocks its overall success rate reaches around 25%, which gives RL the strongest signal. RL works here as it does on LIBERO, on a different simulator and a dual-arm robot: in 115 steps, the training success rate on the two tasks rises from about 25% to about 70% (Figure 7). The last checkpoint of this run is our final model, which we run on the real robot; evaluated in RoboDojo, it succeeds in 71.2% of general_pickup episodes and 78.8% of align_blocks episodes, up from 39.9% and 17.0% before the run (Figure 7).

Training

RL on RoboDojo (subset)

Success rate of training rollouts (%)

02550751000255075100RL step24.373.0

Evaluation

Before and after RL

Success rate (%)

0255075100general_pickupalign_blocks10.739.971.213.017.078.8
Figure 7. Left: success rate of training rollouts per RL step on RoboDojo’s general_pickup and align_blocks; hover for values. Right: evaluation in RoboDojo of the base model, and of ours before the run (LIBERO only, outlined) and after it (LIBERO + RoboDojo, solid).

With no real-robot data at all, our model then succeeds in 60% of our trials on a real dual-arm YAM robot, where the base model succeeds in none. Even the final LIBERO checkpoint, which has seen neither these tasks nor this robot, succeeds in 23% of the trials (Figures 8 and 9).

Sim to real

Real robot, by task

Success rate (%); labels give trials succeeded

Qwen3.8-27B baseOurs: RL on LIBERO onlyOurs: RL on LIBERO and RoboDojo
0/101/106/10
0/206/2012/20
0/307/3018/30
Align blocks10 trials
General pickup20 trials
All30 trials

Every trial

Real robot, by trial

Click a cell to watch it; hover for rounds and context used

Align blocks

Scene 1
Scene 2
Scene 3
Scene 4
Scene 5

General pickup

Rope
Screw
Remote control
Turtle plush toy
Tennis ball
Stapler
Dishwashing liquid
Spray can
Air pump
Brush
Total0/307/3018/30

SuccessFailure

Figure 8. Real robot, all models at xhigh effort. Left: success rate by task. Right: every trial. Align blocks: two trials in each of five scenes, which differ in the initial layout of the blocks and the set square. General pickup: two trials per object, “Pick up the ⟨object⟩ by 10 cm.” A trial fails if it takes more than 25 rounds or if the model reasons for more than 32k tokens in a single round. LIBERO only is the final LIBERO checkpoint; LIBERO + RoboDojo is the last checkpoint of the run in Figure 7.
Align blocks
General pickup
Trial

Instruction“Use the set square to push the three blocks into a straight, aligned row, then release the set square and reset the robot arm.”

Basefailure12 rounds · 40,037 tokensFinished with the blocks not aligned
OursLIBERO onlyfailure20 rounds · 78,161 tokensStopped automatically in an unsafe pose
OursLIBERO + RoboDojosuccess10 rounds · 54,806 tokens
Figure 9. Every real-robot trial, the three models side by side; the dots on each scene and object show which models succeeded in the selected trial. “All cameras” adds both wrist cameras, the round number and the model’s JSON action. Tokens: context used by the last round, of 260,096. Pauses are cut.

4.3Reasoning tasks

Beyond picking up objects and aligning blocks, we also give our model real-robot tasks that need knowledge and reasoning (Figure 10). Given a picture of The Starry Night, it draws a simple line version of the painting on a whiteboard. To test whether a solution is alkaline, it picks phenolphthalein over iodine and ethanol, because phenolphthalein turns pink in alkaline solution; once added, it turns the solution pink. These tasks require world knowledge and reasoning ability, which stem from the foundation model. For tasks like these, the prompt describes the robot and the task in detail.

Copy a paintingDraw a simple line drawing of the attached picture on the whiteboard.
Chemistry experimentChoose a suitable reagent to test whether this solution is alkaline.
1 / 2
Figure 10. Reasoning tasks on the real robot. Copy a painting: draw the attached picture, The Starry Night, as a simple line drawing on a whiteboard. Chemistry experiment: of three labeled reagents, choose one that shows whether a solution is alkaline, and add it to the solution. Each clip shows the task at the top left, the tokens so far at the top right and what the model is thinking in the speech bubbles; it is sped up by the factor at the bottom right, with pauses cut.

5Stays a general model

RL on robot tasks leaves its other skills in place: no measurable loss across nine benchmarks.

We compare our model with the base model on the same questions, paired. Over nine benchmarks, every 95% interval includes zero (Figure 11, Table A5), in line with the finding that RL on a new task erodes a model’s other skills less than supervised fine-tuning does[20].

General capabilities

Change after RL

Points, with paired 95% intervals; scores before and after RL beside each name

−6−4−20+2+4+6no changechange after RL, in pointsReasoning and codingAIME 202698.3 → 98.5+0.2GPQA Diamond89.6 → 89.7+0.1IFBench73.0 → 72.7−0.3LiveCodeBench v688.0 → 88.4+0.4VisionRealWorldQA84.1 → 83.7−0.4ERQA68.5 → 66.5−2.0MMMU (val)80.7 → 81.0+0.3MMMU-Pro standard77.3 → 77.6+0.3MMMU-Pro vision75.4 → 75.4+0.1Mean of the nine−0.15−40+4no changechange after RL, in pointsReasoning and codingAIME 202698.3 → 98.5+0.2GPQA Diamond89.6 → 89.7+0.1IFBench73.0 → 72.7−0.3LiveCodeBench v688.0 → 88.4+0.4VisionRealWorldQA84.1 → 83.7−0.4ERQA68.5 → 66.5−2.0MMMU (val)80.7 → 81.0+0.3MMMU-Pro standard77.3 → 77.6+0.3MMMU-Pro vision75.4 → 75.4+0.1Mean of the nine−0.15
Figure 11. Our model against the base model on the same questions. Dots: the change in score; lines: paired 95% intervals. The full numbers are in Table A5.

Our model, which reaches 74.4% on LIBERO and 75.0% on RoboDojo’s general_pickup and align_blocks, still scores 98.5 on AIME 2026[21], 89.7 on GPQA Diamond[22] and 88.4 on LiveCodeBench[23], and stays within two points of the base model on every vision benchmark: the same model now reasons, writes code, answers questions about images and uses a robot.

6Reasoning effort and inference speed

Although our model is trained at xhigh effort only, the effort setting in the chat template still controls how long it reasons. No RL rollout ever runs at a lower setting, yet at low effort our model thinks 0.86k tokens per round instead of 3.23k (Figure 12), so RL at a single effort has not fixed the length of its reasoning. Its success falls with that length. On the same checkpoint, its LIBERO success rate is 21.9% at low effort against 74.4% at xhigh: with less than a third of the thinking, it keeps less than a third of its success. Most of what it can do on LIBERO therefore comes from reasoning at length before each move.

Because our model reasons this long before every move, how fast it decodes decides how fast it can act. With NVFP4 weights[24] and a DFlash2 drafter[25], our model decodes 52 tokens/s on an M5 Max in Inco’s Splash engine[26], and, with our megakernel[27], 221 tokens/s on a single RTX 5090 and 747 tokens/s on a single GB300 (Figure 12). At 747 tokens/s, a round of xhigh thinking takes about 4.3 s and a round at low effort about 1.1 s, so the effort setting also trades success for speed. We use Inco’s original DFlash2 checkpoint, with an average acceptance length of 3.2 tokens. We believe that a drafter tuned specifically for our model would have a longer acceptance length, which would make decoding faster. The model that uses the robot can therefore run locally, on a single consumer GPU or a laptop.

Thinking

Reasoning length by effort

Thinking tokens per round

01k2k3k4klownot trainedxhightrained0.86k3.23k

Accuracy

Success by effort

LIBERO success rate (%)

0255075100lownot trainedxhightrained21.974.4

Speed

Inference on one device

Decoding speed (tokens/s)

0200400600800M5 MaxSplashRTX 5090GB300Megakernel52221747
Figure 12. Left and middle: Ours (LIBERO only) at low and xhigh effort; at low effort, the mean of two evaluation runs. Right: NVFP4 weights, quantized with NVIDIA ModelOpt[28], and Inco’s DFlash2 drafter throughout; our megakernel on the GPUs, Inco’s Splash engine on the M5 Max. NVFP4 lowers accuracy and lengthens the chain of thought, so all our evaluations use BF16 weights.

7Limitations

  • We have not been able to scale up our training. Mainly because of limited GPU resources, we stopped after training on two RoboDojo tasks, and the training went smoothly. Training so far also covers only two simulators and a small set of tasks, and it starts from a 27B base model. We believe that scaling up, by training in more diverse simulations and on more diverse tasks and by starting from a stronger foundation model, could lead to much stronger robot-use performance.
  • We did not use supervised fine-tuning (SFT), for two reasons. First, we lacked high-quality in-distribution data and were concerned that SFT would harm the model’s general capabilities[20]. Second, we think that robotics data, even when available, should be added at the pretraining and mid-training stages rather than used for SFT on a model that has already been post-trained. This is why we chose to train directly with RL, and with RL alone.
  • Our model is still slow at carrying out tasks, because it reasons at length before every move. We apply no length penalty during RL and place no constraint on the length of its chain of thought. Inference itself is fast, at 747 tokens/s on a single GB300, but a round of this thinking still takes about 4.3 s on average (Figure 12), and in a few cases the chain of thought can reach 32k tokens, so that even with inference this fast, a single move takes more than half a minute. Shortening the reasoning without giving up success, for example by rewarding shorter chains of thought during RL, is left to future work.
  • Our base model, Qwen3.8-27B, is relatively small, and with its limited capabilities it often lacks knowledge about the embodiment it controls, so this information has to be provided in the prompt. As a result, the task success rate can depend considerably on whether the model can form a clear understanding of the embodiment and the environment from the prompt, and the model reaches its best performance when the prompt gives it enough of the information it needs. For harder tasks, such as those in our demos, our model succeeds only after we describe the embodiment and the task to it in detail in the prompt. Its performance therefore depends heavily on the prompt, but this also demonstrates, to some extent, its ability to follow detailed language instructions.
  • Our current model is not yet able to plan action chunks reliably, so we have it output the end-effector’s next pose; inverse kinematics and a controller then move the arm to that pose and stop it there. Accuracy therefore depends partly on the controller: a poorly implemented one can make the arm jump at some positions and miss the target pose, and an inefficient one uses up the task’s step budget and leaves fewer moves, which matters mainly in simulated evaluation. This design also increases the number of rounds a task needs: since each round moves the arm to a single pose, a complex motion that the model could otherwise complete in one round with one action chunk now has to be split into several rounds. We hope future work can improve this.

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Appendix

Training setup, breakdowns by suite, effort and perturbation, and the general benchmarks in full.

Training details
SettingValue
Base modelQwen3.8-27B[10]
RL algorithmGRPO[29] with DAPO’s group filter[30] and Score Centering[31]; a REINFORCE[32] policy loss in bypass mode, without PPO clipping[33]
Batch128 groups of 8 rollouts per step, counted after the group filter
OptimizationAdamW[34] with a learning rate of 10−6 and one update per step; the loss is averaged over the generated tokens of a batch (token-mean), without a KL penalty or an entropy bonus
SamplingTemperature 1.0 over the full distribution
CurriculumLIBERO-Goal, -Spatial and -Object for steps 1–148; all four LIBERO suites for steps 149–225; RoboDojo’s general_pickup and align_blocks for steps 226–340
Max sequence length256k tokens on LIBERO, 160k on RoboDojo
Reasoning effortxhigh throughout training
FrameworkveRL[35], fully asynchronous
RolloutveRL + LMCache[36]. H100: TP4; 64 rollouts per engine at a 160k cap and 32 at a 256k cap; 95%+ prefix-cache hits. GB300: TP2, without LMCache
TrainingH100: FSDP8 × SP8[37, 38], 32,512 tokens per GPU, FlashAttention-3[39], activation offloading. GB300: FSDP4 × SP4, 69,632 tokens per GPU, FlashAttention-4[40]. Gradient checkpointing[41] throughout; one FSDP group per node, InfiniBand between nodes
SimulatorsLIBERO: rendered on CPU on the rollout nodes. RoboDojo: Isaac[42] containers on separate GPU nodes
Table A1. Training setup.

Our training infrastructure, PEAR (a Post-training Engine for Agentic Robotics), is built upon veRL[35] and LMCache[36]. We trained our model on H100, H200 and GB300 GPUs, so we optimized PEAR for each of them. On H100 GPUs, we serve rollouts with TP4 and train the policy with FSDP8 × SP8, combining FSDP[37] with sequence parallelism[38] (SP) so that each GPU holds 32,512 tokens. On GB300 GPUs, we serve rollouts with TP2 and train the policy with FSDP4 × SP4, 69,632 tokens per GPU. Each node forms one FSDP group, and nodes communicate over InfiniBand. To fit such long sequences in memory, we use gradient checkpointing[41] throughout; on the H100, we also offload activations and use FlashAttention-3[39], and on the GB300, FlashAttention-4[40]. Each RL step uses 128 groups of 8 rollouts. LIBERO renders on the CPUs of the rollout nodes, while RoboDojo runs in Isaac[42] containers on separate GPU nodes. In total, the training took about 50,000 H100-equivalent GPU-hours.

During RL on LIBERO and RoboDojo, an episode averages 94k tokens, 1.8k of prompt and 92k of response, over 19.7 rounds, and contains 39 to 59 images. Episodes get shorter as training goes on, from 119k tokens over 19.9 rounds at the start to 82k over 18.5 rounds at the end. On H100 nodes, LMCache offloads the prefix KV cache to CPU memory, and we set the number of concurrent rollouts so that the prefix-cache hit rate stays at about 95% or above: each engine runs 64 rollouts concurrently when sequences are capped at 160k tokens, and 32 when they are capped at 256k. On GB300 nodes, we serve without LMCache, because their host memory is too small to serve as an offload tier. An H100 node with 8 GPUs and a GB300 node with 4 GPUs each generate about 2,000–3,000 tokens/s during rollout. Because of some bugs, we did not enable multi-token prediction (MTP) for rollouts, but we will support it later.

RL runs fully asynchronously on veRL[35], and we correct for the resulting mismatch between the rollout and training policies with Score Centering[31] alone, without truncated importance sampling.

LIBERO by suite and effort

LIBERO success rate (%) by suite

GPT-6.1 Sol, mediumGPT-6.1 Sol, maxGPT-6 Astra, mediumGPT-6 Astra, maxOurs (LIBERO only), xhigh
22.878.826.082.685.8
69.283.467.082.297.0
58.276.859.480.261.4
42.265.844.677.453.2
Spatial
Object
Goal
Long
Figure A1. By suite, against the frontier models at medium and max effort; Ours (LIBERO only) is at xhigh. It has the highest spatial and object scores; on goal and LIBERO-Long it falls between the two efforts, and 19% and 33% of its episodes there end by exhausting the 256k-token budget.
ModelEffortSpatialObjectGoalLongAverage
VLMs
Qwen3.8-27Bxhigh1.21.82.80.41.6
GPT-6.1 Solmax78.883.476.865.876.2
GPT-6 Astramax82.682.280.277.480.6
GPT-6.1 Solmedium22.869.258.242.248.1
GPT-6 Astramedium26.067.059.444.649.3
VLA
π0.5–98.898.298.092.496.9
Ours, trained on LIBERO
LIBERO onlyxhigh85.897.061.453.274.4
LIBERO onlylow30.435.918.92.521.9
Table A2. LIBERO success rate (%) by suite. LIBERO only at low effort: the mean of two evaluation runs. Bold: best VLM in each column, among the max and xhigh rows and among the medium rows.
Robustness by suite and by perturbation

Trained on vs. never trained on

By suite

Success rate (%), full sets

LIBEROLIBERO-PlusLIBERO-Pro
85.8
97.0
61.4
53.2
Spatial
Object
Goal
Long
Figure A2. Ours (LIBERO only): each suite on LIBERO and on the two perturbed sets; perturbations cost every suite 7–15 points. LIBERO-Pro’s bars include its unperturbed tasks (64.5 on average; 62.1 over the four perturbations alone). LIBERO-Pro by perturbation type is in Table A3, LIBERO-Plus by perturbation dimension in Figure A3.
ModelTaskPositionSemanticObjectMean
π0.5 trained on LIBERO0.7520.895.896.053.3
Ours (LIBERO only) xhigh effort57.457.573.360.262.1
Table A3. LIBERO-Pro success rate (%) by perturbation type, both policies trained on LIBERO; 2,000 episodes per type. Bold: best in each column. Task: the same scene with a different task. Position: the objects’ positions swapped. Semantic: the instruction reworded. Object: the objects restyled. Mean: over the four types.

Never trained on

LIBERO-Plus by perturbation

Success rate (%), 10,030 episodes

Ours (LIBERO only) on LIBERO (74.4)
Background70.8Lighting69.8Language68.4Camera67.5Layout65.4Sensor noise60.0Robot initial state37.90255075100
Figure A3. Ours (LIBERO only) on LIBERO-Plus by perturbation dimension, 10,030 episodes; the robot’s initial state costs 36.5 points, and no other shift more than 14.4.
RoboLab-120 by task difficulty
ModelAllSimpleModerateComplexScore
Our base model
Qwen3.8-27B5.45.27.71.212.1
Generalist robot policies
Cosmos3-Nano-Policy36.840.635.425.351.9
π0.528.029.731.513.543.4
DreamZero25.726.130.014.139.8
GR00T N1.67.28.87.90.017.1
Ours
LIBERO only22.128.619.53.535.0
LIBERO + RoboDojo37.344.635.813.251.3
Table A4. RoboLab-120 success rate (%) on all 120 tasks and by difficulty (64 simple, 39 moderate and 17 complex tasks, ten episodes each), and Score, RoboLab’s graded measure of progress through a task’s subtasks, where a success scores 100. LIBERO only is trained with RL on LIBERO only, and LIBERO + RoboDojo on LIBERO and RoboDojo; the latter is the mean of two evaluation runs (2,400 episodes). The other policies: the RoboLab leaderboard[19], as of November 2026. Bold: best in each column.
General benchmarks, with 95% intervals
BenchmarkQwen3.8-27BOursChange95% CI
AIME 2026[21] math98.398.5+0.2[−1.7, +2.9]
GPQA Diamond[22] science89.689.7+0.1[−1.0, +1.2]
IFBench[43] instruction following73.072.7−0.3[−4.0, +3.3]
LiveCodeBench v6[23] coding88.088.4+0.4[−2.1, +2.9]
RealWorldQA[44] visual QA84.183.7−0.4[−2.4, +1.6]
ERQA[45] embodied reasoning68.566.5−2.0[−6.2, +2.2]
MMMU (val)[46] multimodal80.781.0+0.3[−1.3, +2.0]
MMMU-Pro standard[47] multimodal77.377.6+0.3[−1.1, +1.7]
MMMU-Pro vision[47] multimodal75.475.4+0.1[−1.4, +1.5]
Mean change−0.15
Table A5. Our model and the base model on the same questions, paired 95% intervals. evalscope[48] 1.13.0, vLLM[49] in bf16, thinking-mode sampling (temperature 1.0, top_p 0.95, top_k 20). Changes are computed before rounding.

BibTeX

@misc{pear2026,
  title  = {Training Reasoning Models in Simulation to Natively Use Real Robots},
  author = {Jiaming Tang and Zhuoyang Zhang and Junxian Guo and Fangzhou Zhao and
            Yilong Zhao and Zekai Li and Xingyang Li and Yuyang Zhao and Song Bian and
            Zhijian Liu and Song Han},
  year   = {2026},
  url    = {https://mit-han-lab.github.io/pear-blog/}
}